
So making the sprites wider than 32 pixels will result in strange collisions. Also, RPGmaker follows the 32x32 pixel rule for each square. However, you must have the sheet follow that pattern of 12 images for each sprite. Now you can change the size of your sprites. Your custom sprites should follow this formula. You will notice that each sprite sheet has 8 differnt sprites. But is a nice alternative as you can use layers and stuff.Įxport a spritesheet (doesn't matter which one) from rpgmaker in the resource manager from RPGmaker. You could use ms paint if you really wanted to. However, you may not sell your created game if it’s made with game development software other than the RPG Maker franchise or Visual Novel Maker.Get yourself a paint program of some kind.

* This pack is for use in RPG Makers, Visual Novel games or the engine of your choice. * BONUS: Large-scale full-character graphic: 16 graphics (3600 x 4800 pixel size) * Bust-Up images: 16 x 8 emotions = 128 graphics * Facesets: 16 x 8 emotions = 128 graphics * Side-View Animated Battlers: 16 graphics * Battlers (static): 16 x 13 variations each+1 = 209 graphics * 16 characters (Angel / Busho / Dark Elf / Dragon Knight / Princess Knight / Succubus / Vampire / Warrior / Witch etc.) come with assets below: Inspired by both classic fantasy elements and a modern manga aesthetic, the characters in this pack are a fantastic addition to your growing library of RPG Maker Resources.

With matching Walking Sprites, Side-View Animated Battlers, static Battlers, Facesets and Bust-Up images with emotions, you'll be able to choose if these heroes / heroines will be the party leaders or simply flesh out your world as NPCs. From Japanese "Musha" warriors to a mystical Dragon Knight, RPG Character Pack is filled with powerful fantasy characters ready to both lead and support your party! But it's up to you to decide just what role they're going to play.
